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h5实现弹幕

2026-01-16 17:10:49HTML

实现弹幕的基本原理

弹幕功能的核心在于动态创建并控制多个文本元素在屏幕上移动。通过HTML5的Canvas或CSS3动画可以实现弹幕效果。Canvas适合高性能需求,CSS3动画实现更简单。

使用CSS3动画实现弹幕

创建弹幕容器和样式:

<div class="danmu-container">
  <div class="danmu">这是一条弹幕</div>
</div>

<style>
.danmu-container {
  position: relative;
  width: 100%;
  height: 300px;
  overflow: hidden;
  background: #000;
}
.danmu {
  position: absolute;
  color: #fff;
  white-space: nowrap;
  animation: move 10s linear;
}
@keyframes move {
  from { transform: translateX(100%); }
  to { transform: translateX(-100%); }
}
</style>

动态添加弹幕的JavaScript:

h5实现弹幕

function addDanmu(text) {
  const danmu = document.createElement('div');
  danmu.className = 'danmu';
  danmu.textContent = text;
  danmu.style.top = Math.random() * 100 + '%';
  danmu.style.color = `rgb(${Math.random()*255},${Math.random()*255},${Math.random()*255})`;
  document.querySelector('.danmu-container').appendChild(danmu);

  danmu.addEventListener('animationend', () => {
    danmu.remove();
  });
}

// 示例调用
addDanmu('新弹幕消息');

使用Canvas实现高性能弹幕

Canvas实现更适合大量弹幕场景:

<canvas id="danmuCanvas" width="800" height="300"></canvas>

<script>
const canvas = document.getElementById('danmuCanvas');
const ctx = canvas.getContext('2d');
const danmus = [];
let lastTime = 0;

class Danmu {
  constructor(text) {
    this.text = text;
    this.x = canvas.width;
    this.y = Math.random() * canvas.height;
    this.speed = 2 + Math.random() * 3;
    this.color = `hsl(${Math.random()*360}, 100%, 50%)`;
  }

  draw() {
    ctx.fillStyle = this.color;
    ctx.font = '20px Arial';
    ctx.fillText(this.text, this.x, this.y);
  }

  update() {
    this.x -= this.speed;
    return this.x + ctx.measureText(this.text).width > 0;
  }
}

function addDanmu(text) {
  danmus.push(new Danmu(text));
}

function animate(timestamp) {
  const deltaTime = timestamp - lastTime;
  lastTime = timestamp;

  ctx.clearRect(0, 0, canvas.width, canvas.height);

  for (let i = danmus.length - 1; i >= 0; i--) {
    danmus[i].draw();
    if (!danmus[i].update()) {
      danmus.splice(i, 1);
    }
  }

  requestAnimationFrame(animate);
}

animate(0);
addDanmu('Canvas弹幕示例');
</script>

弹幕功能优化建议

设置弹幕轨道避免重叠

h5实现弹幕

const tracks = Array(5).fill().map(() => ({y: 0, endX: 0}));

function getAvailableTrack(textWidth) {
  const now = Date.now();
  for (let i = 0; i < tracks.length; i++) {
    if (tracks[i].endX < now) {
      tracks[i] = {
        y: i * 30 + 20,
        endX: now + textWidth * 10 // 估算显示时间
      };
      return tracks[i].y;
    }
  }
  return Math.random() * canvas.height;
}

添加弹幕交互功能

canvas.addEventListener('click', (e) => {
  const rect = canvas.getBoundingClientRect();
  const x = e.clientX - rect.left;
  const y = e.clientY - rect.top;

  danmus.forEach(danmu => {
    const width = ctx.measureText(danmu.text).width;
    if (x >= danmu.x && x <= danmu.x + width &&
        y >= danmu.y - 20 && y <= danmu.y) {
      console.log('点击了弹幕:', danmu.text);
    }
  });
});

弹幕数据管理

对于大量弹幕,需要实现对象池管理:

class DanmuPool {
  constructor() {
    this.pool = [];
    this.active = [];
  }

  get(text) {
    let danmu = this.pool.pop();
    if (!danmu) {
      danmu = new Danmu(text);
    } else {
      danmu.text = text;
      danmu.x = canvas.width;
      danmu.y = Math.random() * canvas.height;
    }
    this.active.push(danmu);
    return danmu;
  }

  recycle(danmu) {
    const index = this.active.indexOf(danmu);
    if (index > -1) {
      this.active.splice(index, 1);
      this.pool.push(danmu);
    }
  }
}

以上方案可以根据实际需求选择CSS3或Canvas实现,CSS3方案适合简单场景,Canvas方案性能更好且可控性更强。

标签: 弹幕
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