vue实现vr看房
Vue实现VR看房方案
使用Three.js与Vue集成
Three.js是WebGL的流行封装库,适合在Vue中创建3D场景。通过vue-three插件或直接引入Three.js,可以构建VR看房的基础环境。
安装依赖:
npm install three @types/three vue-three
基础组件示例:
<template>
<div ref="container"></div>
</template>
<script>
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
export default {
mounted() {
this.initScene();
},
methods: {
initScene() {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
this.$refs.container.appendChild(renderer.domElement);
// 添加立方体测试
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const controls = new OrbitControls(camera, renderer.domElement);
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
}
}
}
</script>
全景图加载技术
使用360度全景图作为VR看房内容时,需要创建球体材质:
const geometry = new THREE.SphereGeometry(500, 60, 40);
geometry.scale(-1, 1, 1);
const texture = new THREE.TextureLoader().load('panorama.jpg');
const material = new THREE.MeshBasicMaterial({ map: texture });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
VR模式支持
通过WebXR API添加VR支持:
import { VRButton } from 'three/examples/jsm/webxr/VRButton';
renderer.xr.enabled = true;
document.body.appendChild(VRButton.createButton(renderer));
function animate() {
renderer.setAnimationLoop(() => {
renderer.render(scene, camera);
});
}
热点交互实现
在场景中添加可交互热点:
const hotspotGeometry = new THREE.SphereGeometry(0.2, 16, 16);
const hotspotMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const hotspot = new THREE.Mesh(hotspotGeometry, hotspotMaterial);
hotspot.position.set(1, 1, -2);
scene.add(hotspot);
// 射线检测交互
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
window.addEventListener('click', (event) => {
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0 && intersects[0].object === hotspot) {
console.log('Hotspot clicked');
// 触发场景切换或信息展示
}
});
性能优化建议
- 使用纹理压缩减少加载时间
- 实现LOD(Level of Detail)技术
- 添加加载进度指示器
- 对移动设备降低渲染分辨率
- 使用GLTFLoader加载优化后的3D模型
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
const loader = new GLTFLoader();
loader.load('model.glb', (gltf) => {
scene.add(gltf.scene);
});
移动端适配
添加陀螺仪控制增强移动端体验:
window.addEventListener('deviceorientation', (event) => {
if (event.alpha !== null) {
camera.rotation.y = event.alpha * Math.PI / 180;
}
});
完整解决方案推荐
对于快速实现商业级VR看房,可考虑以下方案组合:
- 使用Pannellum或Marzipano开源库处理全景图
- 结合A-Frame框架简化VR开发
- 采用3DVista或Kuula等专业工具生成内容
- 通过Vue管理状态和路由切换不同房间场景
部署时注意启用HTTPS,这是WebXR API的必要条件。







