js实现手写
实现手写功能的 JavaScript 方法
使用 Canvas API
通过 HTML5 的 <canvas> 元素结合 JavaScript 实现手写功能是一种常见方法。以下是一个基础实现示例:
const canvas = document.getElementById('drawingCanvas');
const ctx = canvas.getContext('2d');
let isDrawing = false;
canvas.addEventListener('mousedown', startDrawing);
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', stopDrawing);
canvas.addEventListener('mouseout', stopDrawing);
function startDrawing(e) {
isDrawing = true;
draw(e);
}
function draw(e) {
if (!isDrawing) return;
ctx.lineWidth = 5;
ctx.lineCap = 'round';
ctx.strokeStyle = '#000000';
ctx.lineTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
}
function stopDrawing() {
isDrawing = false;
ctx.beginPath();
}
触摸屏支持
对于移动设备,需要添加触摸事件支持:
canvas.addEventListener('touchstart', handleTouchStart);
canvas.addEventListener('touchmove', handleTouchMove);
canvas.addEventListener('touchend', handleTouchEnd);
function handleTouchStart(e) {
e.preventDefault();
const touch = e.touches[0];
const mouseEvent = new MouseEvent('mousedown', {
clientX: touch.clientX,
clientY: touch.clientY
});
canvas.dispatchEvent(mouseEvent);
}
function handleTouchMove(e) {
e.preventDefault();
const touch = e.touches[0];
const mouseEvent = new MouseEvent('mousemove', {
clientX: touch.clientX,
clientY: touch.clientY
});
canvas.dispatchEvent(mouseEvent);
}
function handleTouchEnd(e) {
e.preventDefault();
const mouseEvent = new MouseEvent('mouseup', {});
canvas.dispatchEvent(mouseEvent);
}
压力敏感支持
对于支持压感的设备(如绘图板),可以使用 Pointer Events API:
canvas.addEventListener('pointerdown', startDrawing);
canvas.addEventListener('pointermove', draw);
canvas.addEventListener('pointerup', stopDrawing);
canvas.addEventListener('pointerout', stopDrawing);
function draw(e) {
if (!isDrawing) return;
ctx.lineWidth = e.pressure * 10;
ctx.lineTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
}
保存手写内容
可以将画布内容保存为图像:
function saveDrawing() {
const dataURL = canvas.toDataURL('image/png');
const link = document.createElement('a');
link.download = 'drawing.png';
link.href = dataURL;
link.click();
}
清除画布
实现清除功能:
function clearCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
优化性能
对于复杂绘图,可以使用 requestAnimationFrame 优化性能:
function draw(e) {
if (!isDrawing) return;
requestAnimationFrame(() => {
ctx.lineTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
});
}
这些方法组合起来可以创建一个完整的手写功能实现,支持桌面和移动设备,并具备基本的保存和清除功能。







