js实现3d架构包
使用 Three.js 实现 3D 架构包
Three.js 是一个流行的 JavaScript 3D 库,基于 WebGL,适合构建 3D 场景和模型。以下是一个基本实现方法:
安装 Three.js
npm install three
创建基础 3D 场景
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
加载 3D 模型
使用 GLTFLoader 加载外部模型:
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
const loader = new GLTFLoader();
loader.load('model.gltf', function (gltf) {
scene.add(gltf.scene);
}, undefined, function (error) {
console.error('An error happened:', error);
});
添加光照效果
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(0, 1, 0);
scene.add(directionalLight);
响应式设计
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
性能优化技巧
使用 BufferGeometry 代替 Geometry 提高性能
const geometry = new THREE.BufferGeometry();
const vertices = new Float32Array([...]);
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
实现 LOD (Level of Detail)
const lod = new THREE.LOD();
const highDetail = new THREE.Mesh(highDetailGeometry, material);
const lowDetail = new THREE.Mesh(lowDetailGeometry, material);
lod.addLevel(highDetail, 0);
lod.addLevel(lowDetail, 100);
scene.add(lod);
进阶功能
实现阴影效果
renderer.shadowMap.enabled = true;
cube.castShadow = true;
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0xffffff })
);
plane.receiveShadow = true;
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
这些代码示例展示了如何使用 Three.js 创建基本的 3D 架构包,包括场景设置、模型加载、光照和性能优化等方面。







